Infamous first light gameplay
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Switching between the powers at your command isn’t as simple as flicking the D-Pad in a direction, though instead, you have to absorb whichever source powers the ability.
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Although the move-sets they come with are all pretty similar, they do get better with each new unlock. It all feels incredibly familiar, and pretty quickly you’ll be holding a button to hover from building to building, just as Cole did.īut you won’t just be playing with Smoke, and pretty quickly you’ll unlock other sets of powers, all of which are visually stunning to play with. Rather than absorbing electricity from cards and street lights, you drain smoke from burning cars, or from rooftop ventilation units. Your base attacks are still very similar: you can hold the trigger to aim and fire “bullets” at the enemies, or you can throw a grenade with another button. Switching out Cole MacGrath’s lightning based powers for a set of smoke ones doesn’t actually feel like a major change if you’ve played prior instalments. As such, the story isn’t deep, though it does have a few touching moments. While it may make you feel like choices have less impact on the world, at least they aren’t making out that they’re anything other than two binary decisions that decide which set of powers you have at your disposal. Pick the blue path to travel down the heroic route or the red one to become evil, and you’re told this in straightforward wording. Rather smartly, this time around Sucker Punch don’t pretend to make the moral choices anything other than decisions in a video game that influence your powers and social status. Awakening some time later, he sets out on a course to steal her power, as the only way to remove the concrete from these kind souls is by using the same power that put it there in the first place. Enter stage left the bad lady (from the DUP, or Department of Unified Protection) who imprisons all suspected bio-terrorists and tortures them, who thinks Delsin is hiding something, and impales all of his friends and family with concrete (that’s her super-power). His quest is noble, at least: a happy-go-lucky Banksy-like stencil artist (and the game starts in the most bizarre way, with a motion controlled spray-painting exercise that is repeated as a regular side quest) is brought into the world of the bio-terrorists (conduits, to nice people) by accidentally gaining the power of Smoke. Troy Baker does a fantastic job in terms of the voice acting, it’s just a shame his character is a little hard to identify with.
#INFAMOUS FIRST LIGHT GAMEPLAY FULL#
Making good or bad choices is a little tricky when Delsin himself appears to be full of youthful pomp, and would rather do his own thing than actually listen to any kind of authority figure, be it his level-headed brother or otherwise.
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Set seven years after the events of Infamous 2, Second Son introduces Delsin Rowe as our new protagonist – and one that’s a little difficult to like wholeheartedly. Sucker Punch are certainly a developer with pedigree, but Second Son is very much an example of “if it ain’t broke, don’t fix it” design, albeit with a major application of next-gen sheen. While the first two games were thoroughly enjoyable affairs, it’s strange to think that Sony value Infamous so highly as a franchise that they’ve made it the first high profile PlayStation 4 release of 2014.